qlwiki:dday_mkii

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
qlwiki:dday_mkii [2017/09/05 20:27] – created rwapqlwiki:dday_mkii [2023/08/25 12:23] (current) – external edit 127.0.0.1
Line 1: Line 1:
  ====== D-Day MKII ======  ====== D-Day MKII ======
-D-Day MKII is a much enhanced version of the original [[qlwiki:dday]] wargame.  At the request of [[qlwiki:CGH Services]] and with the consent of the copyright holders, [[qlwiki:Rich Mellor]] took on the challenge of correcting some of the SuperBASIC (to eradicate bugs and allow you to finish the game) as well as converting it to run from disk.  +D-Day MKII is a much enhanced version of the original [[qlwiki:dday|D-Day]] wargame.  At the request of [[qlwiki:CGH Services]] and with the consent of the copyright holders, [[qlwiki:Rich Mellor]] took on the challenge of correcting some of the SuperBASIC (to eradicate bugs and allow you to finish the game) as well as converting it to run from disk.  
  
 The original SuperBASIC code was completely re-written to make it modular (instead of 1000s of lines of GO TOs and GO SUBs); and the speed of game play was radically increased by creating hand written 68000 machine code routines with some help from [[qlwiki:Steve Sutton]] to smooth (and speed up) the panning and scrolling of the huge screen; along with compiling the program with the [[qlwiki:Turbo]] BASIC Compiler. The original SuperBASIC code was completely re-written to make it modular (instead of 1000s of lines of GO TOs and GO SUBs); and the speed of game play was radically increased by creating hand written 68000 machine code routines with some help from [[qlwiki:Steve Sutton]] to smooth (and speed up) the panning and scrolling of the huge screen; along with compiling the program with the [[qlwiki:Turbo]] BASIC Compiler.
  
-As part of this re-write, some additional features planned for the original game were found and implemented, such as the ability to use ships to transport troups and other units across the water.+As part of this re-write, some additional features planned for the original game were found partly written in the code and implemented, such as the ability to use ships to transport troops and other units across the water.
  
 With numerous updates released over a period of years, D-Day MKII was heralded as a real improvement over the original version, with the following additional features: With numerous updates released over a period of years, D-Day MKII was heralded as a real improvement over the original version, with the following additional features:
Line 11: Line 11:
   * firing of units now takes into account the terrain a shell is being fired over and the ability to see your enemy   * firing of units now takes into account the terrain a shell is being fired over and the ability to see your enemy
   * the ability to 'hide' units from the enemy inside buildings or under tree cover   * the ability to 'hide' units from the enemy inside buildings or under tree cover
-  * a choice of playing with between 10 and 50 units each side+  * a choice of playing with between 10 and 50 units each side (or a user defined setup)
   * the ability to play either the computer, or a second player - you can even play by post.   * the ability to play either the computer, or a second player - you can even play by post.
   * the originally planned (but not coded) ships and lorries were implemented, meaning that you could transport troops, units and howitzers around the playing area.   * the originally planned (but not coded) ships and lorries were implemented, meaning that you could transport troops, units and howitzers around the playing area.
  
-For more details on the game see [[qlwiki:dday]]+For more details on the game see [[qlwiki:dday|D-Day]]
  
  ----  ----
  • qlwiki/dday_mkii.1504643277.txt.gz
  • Last modified: 2022/11/05 11:16
  • (external edit)