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qlwiki:dday_mkii [2017/09/05 20:53] – rwap | qlwiki:dday_mkii [2023/08/25 12:23] (current) – external edit 127.0.0.1 | ||
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The original SuperBASIC code was completely re-written to make it modular (instead of 1000s of lines of GO TOs and GO SUBs); and the speed of game play was radically increased by creating hand written 68000 machine code routines with some help from [[qlwiki: | The original SuperBASIC code was completely re-written to make it modular (instead of 1000s of lines of GO TOs and GO SUBs); and the speed of game play was radically increased by creating hand written 68000 machine code routines with some help from [[qlwiki: | ||
- | As part of this re-write, some additional features planned for the original game were found and implemented, | + | As part of this re-write, some additional features planned for the original game were found partly written in the code and implemented, |
With numerous updates released over a period of years, D-Day MKII was heralded as a real improvement over the original version, with the following additional features: | With numerous updates released over a period of years, D-Day MKII was heralded as a real improvement over the original version, with the following additional features: | ||
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* firing of units now takes into account the terrain a shell is being fired over and the ability to see your enemy | * firing of units now takes into account the terrain a shell is being fired over and the ability to see your enemy | ||
* the ability to ' | * the ability to ' | ||
- | * a choice of playing with between 10 and 50 units each side | + | * a choice of playing with between 10 and 50 units each side (or a user defined setup) |
* the ability to play either the computer, or a second player - you can even play by post. | * the ability to play either the computer, or a second player - you can even play by post. | ||
* the originally planned (but not coded) ships and lorries were implemented, | * the originally planned (but not coded) ships and lorries were implemented, |